Sessions are designed around 'Gamification in Action' to enhance your Summit experience and learning outcomes. We’ll have built in engaging experiences, a technology and game demo area, and fun things to stimulate the brain.
Our aim is to embody the gamification experience to enhance attendee networking, learning, information retention and fun. Your experiences will include:
Gamification Front Liners: Hear from frontliners first hand on how they have successfully implemented gamificaiton projects
Gamification Technology Spotlight: Learn and see how gamification software and tools can be used in different projects for employee engagement, customer loyalty and brand recognition
Gamified Conference Experience: see in action how gamification can be applied in a conference setting to engage an audience in real time problem solving by using challenges set by the City of Melbourne
Networking Gamified: By using our gamified web app, you can earn points and recognition by participating in conference activities, meeting attendees and posting ideas and comments in our City Challenge Quest
Content delivery has been designed to engage the audience on a higher level. Each speaker will have an 18-min TED-Style stage to deliver their talk with time for Q&A from the audience afterwards.
A highlight of the GSummit Melbourne is the gamified conference experience designed by Strategic|Games|Lab that enables participants to solve meaningful real world challenges in the City of Melbourne, while enjoying the fun of winning points, prizes and climbing a leaderboard.
We are proud to have the City of Melbourne as a project partner in our conference game, who will use the outcomes of participant contributions to shape strategic decision making in the City.
Day 1: November 12, 2012 Gamification Workshop
The Workshop Agenda is designed to give delegates an immersive learning experience to enhance your gamification strategy development and design sills.
There is strictly limited seating available for a Gamification Masterclass with Gabe Zichermann. This a hands-on interactive workshop that leads you through the complete process of developing and inplementing a gamified system. You can bring your own project during the sessions, or work on a sample concept and submit your proposal to earn your official Gamification Design Certification.
Day 2: November 13, 2012 Gamification Summit
Our Summit Agenda will be presented by experienced industry practitioners that will give your organisation the edge in a range of topics:
Gamification in 2012: Trends in Consumer and Enterprise Markets
How Brands are Redefining User Engagement
The Enterprise Gets Gamified
The Gamification of Sport
The Gamification of Health: Driving Behavior Change and Outcomes
How to Design a Data-Driven Gamification Program
Making Work Fun: Using Gamification to Inspire Your Team, Enhance Culture and Build Better Products
The Gamification of TV and Big Media
Plus many more